Lead/Senior 3D Animator, Rigger, Technical Animator (Unreal, Unity), Mentor, Programmer

Aleksei BesedinGnome Wizard

Projects: Grand Outlaws, ILL, Regeneration and 3 unannounced projects, Stygian: Outer Gods, Frozen Flame, Airport City, Guns of Boom, Jurassic Survival Island: ARK 2 Evolve and 1 unannounced project, Devar kids AR

About

Work experienceSince 2016

Skills

Animation / Rigging / Technical production

Maya

Animation in any style or format, including third- and first-person work; body, facial and cartoon rigging; skinning of any complexity; MEL scripting; ragdoll and object physics simulation

Production speed

High production speed enabled by a distinctive and highly optimized workflow

Unreal Engine

Complete technical animation setup, including gameplay animation, Sequencer workflows, ragdoll physics and cloth setup, and video rendering

Leadership

Planning, organizing and optimizing production workflows, as well as team leadership

Unity

Full production workflow, including C# programming

Optimization

Extensive experience in animation optimization, including methods that significantly accelerate animation workflows across a project

Motion Capture

Recording, cleanup and enhancement for both facial and full-body capture

Other tools

Working knowledge of Maya and Blender modeling, Substance Painter, Marmoset and iClone

Social media

Consultations and individual 3D animation training

The program is built around your current level, interests and specific goals. It is suitable for animators at different stages and especially useful for mid-level specialists.

I specialize in game animation and rigging. Sessions can cover Maya, Unity, Unreal, portfolio development and ways to make your production workflow significantly faster.

Spoken training and consultations are available in Russian. English-language consultations and feedback are provided in writing only. Other site languages are interface translations.

01

What you receive

Practice focused on your real work

  • Live one-to-one training with no prerecorded video lessons
  • A personal program built around your level, interests and goals
  • Session preparation including work reviews, tasks, references, ideas and portfolio rigs
  • Hands-on work in Maya, rigging, Unity, Unreal and production workflow optimization
  • Access to my rig and reference library, plus guidance on working with my scripts

Every assignment develops a practical skill while helping you create a piece that can strengthen your portfolio.

02

How we begin

We start by discussing your goal

Before payment, we review your current level, work and goals. I then prepare a personal program and a set of tasks.

The first session covers my approach and an in-depth review of your work. The second combines further feedback with practical work.

03

Session formats

Three ways to work live

I demonstrate

I explain the approach, demonstrate the solution, set an assignment and then review the result.

You repeat

You record my process, reproduce it independently and receive a detailed review.

You work

You complete a task in real time while I watch your screen and guide you throughout the process.

04

Pricing and terms

Clear pricing, flexible scope

Consultation$200for one hour
Training

$200first hour

$150second hour

$80each additional hour

Payment is available through PayPal or Payoneer. Ruble prices are calculated using the current Google exchange rate.

Training packages of five hours or more include a 30% discount on my scripts .

Describe your goal - we will agree on the format and sequence of sessions in advance.

Discuss

Have a project?
Let's discuss it.

For work, consultation, training or questions about scripts - choose the contact method that suits you.